![]() There are the makings of a stronger game here. Ultimately, this is perhaps the problem with committing to being a launch title for a new console. ![]() It’s an accomplished product with stellar visuals and loud presentation, but beneath that is an often frustrating and cumbersome experience. Godfall is the epitome of a traditional console launch title. It all leads to an experience that fizzles out with a whimper, rather than the bombast that the game had promised. However, having found the narrative underwhelming in the first place, the motivation to revisit them is lacking. The end-game content, Dreamstones, seeks to provide a new spin on the missions from the campaign. So whether you come for the combat or the story, your experience remains stunted. In the end, Godfall doesn’t quite excel at either. With a more satisfying narrative, it might be easier to overlook the flaws that undermine the combat, or vice-versa. There’s an emphasis on telling the story, rather than showing it. This renders it a difficult conflict to get invested in from the beginning, with little else to convince you going forward. However, the words feel empty with little done to establish the characters or their conflict outside of the opening cinematic. Considerable emphasis is placed on the direness of the situation and the importance of stopping Macros from becoming a god. Godfall’s story suffers from a spectacle-over-substance approach, with much of the initial setup failing to land. The ability to play co-op is unlocked after beating the initial tutorial sections and arriving at the Sanctum – a hub area that is used as a staging ground between missions. The option of multiplayer may help alleviate this problem to a small degree. They are interesting and well written, but reading them from a menu makes the maps feel less lived in. ![]() Much of the world’s history is told through codex entries collected as you wander through the maps, but stopping to read takes you out of that environment. The game strikes a fine balance between extra quests and scope to explore, but it also feels like a missed opportunity. In addition to the main story, there are additional challenges where you can gather randomized resources. Sadly, these environs are also squandered. It grants a sort of wonder as you wander through the various locations. There’s clearly an emphasis on spectacle. The visual effects from attacks and the enemy death animations demonstrate the kind of visual fidelity that PS5 is going to bring. It’s perhaps the only area that can truly be called next-gen. ![]() Whether it’s in the wild with lush shrubbery or the more polished temples, Godfall looks stunning. These battles often take place in gorgeous surroundings. Though the boss battles still suffer from the aforementioned clumsy movement, these fights feel close to what the game aimed to offer consistently. The boss’ health bar is divided into three so that if you die and you’ve drained a portion, you can respawn with full health and that segment will still deplete if you die. If the fights are too difficult, the checkpoints are pleasantly forgiving. Each encounter with one of Macros’ generals adds a welcome layer of strategy to the combat, forcing you to adapt your own style in order to beat them. The enemies themselves generally lack intelligence, though the boss fights buck this trend. As a result, the combat is hamstrung, becoming less enjoyable in practice. This often results in cumbersome contests which fail to bring together the various components to which there is much depth. Targeting enemies is unreliable while swapping between them is even more frustrating. Yet, for a title that is so reliant upon its combat, sluggish movement often undermines its depth. Each weapon and accessory can be upgraded, with a forgiving drop rate on resources. ![]() The skills board contains five tiers per ability, allowing for plenty of growth and customization as you develop. One of the best methods of doing so is through quick attacks which build up a meter on an enemy’s health bar – then deploying a more powerful attack to drain that meter in one stroke instead of using combos. Godfall is excellent at offering you options to fell your foes. The game manages to maintain that feeling across an arsenal of swords, spears, and hammers amassed from carving up your enemies. The combination of attacks and special moves look fantastic when strung together, and the punchy finishing moves feel satisfying – if they land. Disclosure: We may earn a commission from links on this page ![]()
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